VP10 is here (beta) - Visual Pinball - VPForums.org
Get the documentation or download the NVIDIA GameWorks™ Direct3D samples here. Download New Browse or Clone Source from GitHub:
TweakGuides.com - Nvidia GeForce Tweak Guide
March1n0 said I am not sure it makes entirely sense to compare micropolys + stochastic rasterization + a ton on visibility samples per pixel with plain rasterization + 4/8x MSAA.
GLFW: Window guide
The Settings app on Android includes a screen called Developer options that lets you configure system behaviors that help you profile and debug your app performance. For example, you can enable debugging over USB, capture a bug report, enable visual feedback for taps, flash window surfaces when they
.NET Elegant Ribbon - Themes (Visual Styles)
Also please remember to set your preferences again (video, keys, sound, etc), as VP10 uses its own settings in the registry! Another important note: enabling MSAA in the control panel of your gfx card does NOT work (yet) and leads to missing table elements! please rather use FXAA/SMAA (in the control panel of your gfx card) and/or the new 4xAA
Introduction to 3D Game Programming with DirectX 11, Frank
If window creation fails, NULL will be returned, so it is necessary to check the return value. The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.
Multisample anti-aliasing - Wikipedia
Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality.
Vulkan Driver Support | NVIDIA Developer
An in-depth look at NVIDIA GameWorks enhancements, game technology, PC-exclusive extras, and GPU performance in the highly-anticipated Far Cry 4, which launches worldwide this week.
Vulkan® 1.0.95 - A Specification (with all registered
In digital signal processing, spatial anti-aliasing or SMAA is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
3D Graphics (1 / 2) | Blitzcode.NET
The following diagram shows the connectivity among the framebuffer object, texture object and renderbuffer object. Multiple texture objects or renderbuffer objects can be attached to a framebuffer object through the attachment points.
NVIDIA GameWorks™ DirectX Samples | NVIDIA Developer
Peter 2012/04/26 at 21:41. Jerome, somethings wrong here. I ran the test @ 1280×720, following your criteria, with exception being windowed and not full-screen as crap 19-inch “HD-LED” wont switch to full at that resolution.
WinForms Controls. Ribbon for .NET Windows Forms
Introduction to 3D Game Programming with DirectX 11 - Kindle edition by Frank D. Luna. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Introduction to 3D Game Programming with DirectX 11.
RPCS3 - Blog
This page provides links to both general release drivers that support Vulkan and developer beta drivers that support upcoming Vulkan features. Turing Extensions for Vulkan and OpenGL The first GPUs from the Turing architecture have arrived with lots of new features. Extensions have been added to both Vulkan and OpenGL to give developers access
Spatial anti-aliasing - Wikipedia
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux.
Industrial Arithmetic: Real time Toy Story 3D?
Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and …